Overhauled first person animations (Ventrici).This may negatively affect performance for the time being. We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues.Assets can be converted using the Mapbase Multi-Tool. Custom materials may have rendering issues inside of fog without modifications. These resolve some previous incompatibilities while adding new features. All stock materials have been updated to use newer versions of the LightmappedGeneric, VertexLitGeneric, and WorldVertexTransition shaders from Mapbase. This should reduce map compile time and file size, as you no longer need to compile LDR cubemaps and lightmaps. Please consult our wiki guide on how to update your toolset. This effectively breaks support for SDK2013's map compiler tools (vbsp, vvis, vrad).
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